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Flyff private server fast level
Flyff private server fast level











But hey, AoE'ers don't have enough money to buy reversions anyway. Shame that about 90% of the time the awakening you get is worse than not having the armour on in the first place. Fancy getting an extra 20 Int Mister Ele? Well now you can, and you can get that on both your suit and your weapon. So now AoE classes can have a whale of a time levelling, whilst 1v1's can level effectively enough, be a lot better at PVP, and be richer.Īnother good point to mention is awakenings. Gala - "Hey AoE'ers! Yeah you! I hope you enjoy the lightly smouldering embers of your bonfire that we just pissed on, because now 1v1 classes are even richer than before.". So now the only expensive thing is green weapons. With the high influx of penya in peoples pockets, prices start rising. Azria, a place for gpot users, with higher exp, insanely huge spawns, better drop rates (or at least penya bags). V11, was an interesting version with highs and lows. There's not much more I can say about V10, as it affected about 0.01% of the community and I wasn't in that selected few.

#Flyff private server fast level Patch

Adding in Master and Hero quests, was a great idea (I can't lie and say it wasn't) but announcing it as a whole new version? Pre-patch and live patch came up to about 9 files (2 for the actual live patch), which in my eyes is not a new version. 17mil*50 tries=850mil, sounds like a good deal to me. That's not including time taken, and that is with cheap parts. So to have one attempt at making, say, a GK would cost at the bare minimum 15mil. Shining Oricalkums coming in at a minimum of 10mil, jewels costing from between 5-100mil, and weapons costing - because of the crafting idea - over 2mil each. Fancy crafting a unique weapon? It's only a 1/50 success rate, but hey it's not as if the components needed cost much right? Wrong again. Possibly the worst idea though, was removing green weapon drops from monsters. Removing this, grouped with the other piss-poor management decisions, made a good number of players quit. Removing the S4 PK, adding global PK on all servers, making exp loss higher, implementing delevelling and, to cap it all off, removing level difference defence, just made the game into a corporate money-making scheme and dehumanising the whole game idea.Īfter a hard day's levelling, high levels would go chill in the PK arena. V9 encouraged the influx of HnR Ele's and other lame classes. Instead, they came up with V9! In essence, the crap ideas that nobody agreed with categorised under a new name to try and cover over the fact that they weren't going to invest any time or money into creating new ideas. V8 was complained about by all in the beta by almost everyone, so intelligently gala ditched the idea. Since V9 and throughout the versions that superceded it, gala periodically threw faecal matter at the community fan. The game was just great: the GM's throwing events every so often, GW's frequently taking place, guilds being more than just a badge of honour.īut now things have changed. I played it for a long time before I checked out some other games (2Moons, RF Online, etc), but I just couldn't stay away from FlyFF. There's a reason I said anymore - FlyFF was the epitome of a good MMORPG.įlyFF was the first MMO that I played, as the advert for it just kept popping up all over the game sites I frequented. I'm sad to say that FlyFF is not a good game anymore. As an ex-flyff player (having played since V6) and all-round games enthusiast, I know what is a good game.











Flyff private server fast level